Work on Demonbane is now entering its final phase, with the game engine near completion. The latest news from Nitroplus is that they’ve squashed all the major bugs and are in the process of fine-tuning, which they expect to have finished shortly. From that point the production is back in our hands, and following a final check should be headed to master.
They sent some screenshots of the current working version of the game, shown for the first time below (the blur in the red colors is a result of jpg compression):


A screenshot from the old engine is below, for comparison. The lack of punctuation and proper line wrapping are the fault of the engine, not the translation:

We look forward to bringing news of the final engine wrap-up early in the new year.